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DGSController.go
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DGSController.go
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package dgs
import (
"fmt"
dgsv1alpha1 "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/apis/azuregaming/v1alpha1"
dgsclientset "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/client/clientset/versioned"
dgsscheme "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/client/clientset/versioned/scheme"
informerdgs "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/client/informers/externalversions/azuregaming/v1alpha1"
listerdgs "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/client/listers/azuregaming/v1alpha1"
controllers "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/controller"
shared "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/shared"
logrus "github.com/sirupsen/logrus"
corev1 "k8s.io/api/core/v1"
errors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/labels"
"k8s.io/apimachinery/pkg/util/runtime"
informercorev1 "k8s.io/client-go/informers/core/v1"
"k8s.io/client-go/kubernetes"
typedcorev1 "k8s.io/client-go/kubernetes/typed/core/v1"
listercorev1 "k8s.io/client-go/listers/core/v1"
"k8s.io/client-go/tools/cache"
record "k8s.io/client-go/tools/record"
"k8s.io/client-go/util/workqueue"
)
const dgsControllerAgentName = "dedigated-game-server-controller"
// Controller represents the Dedicated Game Server Controller
type Controller struct {
dgsClient dgsclientset.Interface
podClient kubernetes.Interface
nodeClient kubernetes.Interface
dgsLister listerdgs.DedicatedGameServerLister
podLister listercorev1.PodLister
nodeLister listercorev1.NodeLister
dgsListerSynced cache.InformerSynced
podListerSynced cache.InformerSynced
nodeListerSynced cache.InformerSynced
logger *logrus.Logger
portRegistry *controllers.PortRegistry
// recorder is an event recorder for recording Event resources to the
// Kubernetes API.
recorder record.EventRecorder
controllerHelper *controllers.ControllerHelper
}
// NewDedicatedGameServerController creates a new DedicatedGameServerController
func NewDedicatedGameServerController(client kubernetes.Interface, dgsclient dgsclientset.Interface,
dgsInformer informerdgs.DedicatedGameServerInformer,
podInformer informercorev1.PodInformer, nodeInformer informercorev1.NodeInformer, portRegistry *controllers.PortRegistry) *Controller {
c := &Controller{
dgsClient: dgsclient,
podClient: client, //getter hits the live API server (can also create/update objects)
nodeClient: client,
dgsLister: dgsInformer.Lister(),
podLister: podInformer.Lister(), //lister hits the cache
nodeLister: nodeInformer.Lister(),
dgsListerSynced: dgsInformer.Informer().HasSynced,
podListerSynced: podInformer.Informer().HasSynced,
nodeListerSynced: nodeInformer.Informer().HasSynced,
portRegistry: portRegistry,
logger: shared.Logger(),
}
c.controllerHelper = controllers.NewControllerHelper(
workqueue.NewNamedRateLimitingQueue(workqueue.DefaultControllerRateLimiter(), "DedicatedGameServerSync"),
c.logger,
c.syncHandler,
"DedicatedGameServerController",
[]cache.InformerSynced{c.nodeListerSynced, c.dgsListerSynced, c.dgsListerSynced, c.podListerSynced},
)
// Create event broadcaster
// Add DedicatedGameServerController types to the default Kubernetes Scheme so Events can be
// logged for DedicatedGameServerController types.
dgsscheme.AddToScheme(dgsscheme.Scheme)
eventBroadcaster := record.NewBroadcaster()
eventBroadcaster.StartLogging(c.logger.Infof)
eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: client.CoreV1().Events("")})
c.recorder = eventBroadcaster.NewRecorder(dgsscheme.Scheme, corev1.EventSource{Component: dgsControllerAgentName})
c.logger.Info("Setting up event handlers for DedicatedGameServer controller")
dgsInformer.Informer().AddEventHandler(
cache.ResourceEventHandlerFuncs{
AddFunc: func(obj interface{}) {
c.logger.Info("DedicatedGameServer controller - add DGS")
c.handleDedicatedGameServer(obj)
},
UpdateFunc: func(oldObj, newObj interface{}) {
c.logger.Info("DedicatedGameServer controller - update DGS")
oldDGS := oldObj.(*dgsv1alpha1.DedicatedGameServer)
newDGS := newObj.(*dgsv1alpha1.DedicatedGameServer)
if oldDGS.ResourceVersion == newDGS.ResourceVersion {
return
}
if c.hasDGSChanged(oldDGS, newDGS) {
c.handleDedicatedGameServer(newObj)
}
},
DeleteFunc: func(obj interface{}) {
c.logger.Info("DedicatedGameServer controller - delete DGS")
c.handleDedicatedGameServerDelete(obj)
},
},
)
podInformer.Informer().AddEventHandler(
cache.ResourceEventHandlerFuncs{
AddFunc: func(obj interface{}) {
c.logger.Info("DedicatedGameServer controller - add pod")
c.handlePod(obj)
},
UpdateFunc: func(oldObj, newObj interface{}) {
c.logger.Info("DedicatedGameServer controller - update pod")
oldPod := oldObj.(*corev1.Pod)
newPod := newObj.(*corev1.Pod)
if oldPod.ResourceVersion == newPod.ResourceVersion {
return
}
c.handlePod(newObj)
},
DeleteFunc: func(obj interface{}) {
c.logger.Info("DedicatedGameServer controller - delete pod")
c.handlePod(obj)
},
},
)
return c
}
func (c *Controller) handlePod(obj interface{}) {
var object metav1.Object
var ok bool
if object, ok = obj.(metav1.Object); !ok {
tombstone, ok := obj.(cache.DeletedFinalStateUnknown)
if !ok {
runtime.HandleError(fmt.Errorf("error decoding Pod object, invalid type"))
return
}
object, ok = tombstone.Obj.(metav1.Object)
if !ok {
runtime.HandleError(fmt.Errorf("error decoding Pod object tombstone, invalid type"))
return
}
c.logger.Infof("Recovered deleted Pod object '%s' from tombstone", object.GetName())
}
//if this Pod has a parent DGS
if len(object.GetOwnerReferences()) > 0 && object.GetOwnerReferences()[0].Kind == shared.DedicatedGameServerKind {
//find it
dgs, err := c.dgsLister.DedicatedGameServers(object.GetNamespace()).Get(object.GetOwnerReferences()[0].Name)
if err != nil {
runtime.HandleError(fmt.Errorf("Warning: cannot get DedicatedGameServer for Pod %s because of %s. Maybe it has been deleted?", object.GetName(), err.Error()))
return
}
//and enqueue it
c.enqueueDedicatedGameServer(dgs)
}
}
func (c *Controller) handleDedicatedGameServer(obj interface{}) {
var object metav1.Object
var ok bool
if object, ok = obj.(metav1.Object); !ok {
tombstone, ok := obj.(cache.DeletedFinalStateUnknown)
if !ok {
runtime.HandleError(fmt.Errorf("error decoding DedicatedGameServer object, invalid type"))
return
}
object, ok = tombstone.Obj.(metav1.Object)
if !ok {
runtime.HandleError(fmt.Errorf("error decoding DedicatedGameServer object tombstone, invalid type"))
return
}
c.logger.Infof("Recovered deleted DedicatedGameServer object '%s' from tombstone", object.GetName())
}
c.enqueueDedicatedGameServer(object)
}
func (c *Controller) handleDedicatedGameServerDelete(obj interface{}) {
dgs, ok := obj.(*dgsv1alpha1.DedicatedGameServer)
if ok {
//make sure all ports are deleted from the registry
c.portRegistry.DeregisterServerPorts(dgs.Spec.PortsToExpose)
}
}
// syncHandler compares the actual state with the desired, and attempts to
// converge the two. It then updates the Status block of the DedicatedGameServer resource
// with the current status of the resource.
func (c *Controller) syncHandler(key string) error {
// Convert the namespace/name string into a distinct namespace and name
namespace, dgsName, err := cache.SplitMetaNamespaceKey(key)
if err != nil {
runtime.HandleError(fmt.Errorf("invalid resource key: %s", key))
return nil
}
// try to get the DedicatedGameServer
dgsTemp, err := c.dgsLister.DedicatedGameServers(namespace).Get(dgsName)
if err != nil {
if errors.IsNotFound(err) {
// DedicatedGameServer not found
runtime.HandleError(fmt.Errorf("DedicatedGameServer '%s' in work queue no longer exists", key))
return nil
}
c.logger.Error(err.Error())
return err
}
// DGS is being terminated
if !dgsTemp.DeletionTimestamp.IsZero() {
c.logger.WithField("DedicatedGameServerName", dgsTemp.Name).Info("DedicatedGameServer is being terminated")
return nil
}
//check if DGS is markedForDeletion and has zero players connected to it
//if this is the case, then it's time to delete the DGS
if c.isDGSMarkedForDeletionWithZeroPlayers(dgsTemp) {
return c.handleDGSMarkedForDeletionWithZeroPlayers(dgsTemp)
}
// find the pod that belongs to this DGS
pod, err := c.getPodForDGS(dgsTemp)
if err != nil {
c.logger.WithField("Name", dgsTemp.Name).Error("Error in listing pod(s) for this Dedicated Game Server")
return err
}
if pod == nil {
// no pod found, so create one
err = c.createNewPod(dgsTemp)
if err != nil {
c.logger.WithField("Name", dgsTemp.Name).Error("Error creating Pod for DedicatedGame Server")
c.recorder.Event(dgsTemp, corev1.EventTypeWarning, "Error creating Pod for DedicatedGameServer", err.Error())
return err
}
return nil //exiting, will get pod details on pod.Update event (will arrive later in the workqueue)
}
// pod found
// try to update DGS with Node's Public IP
// get the Node/Public IP for this Pod
var ip string
if pod.Spec.NodeName != "" { //no-empty string => pod has been scheduled
ip, err = c.getPublicIPForNode(pod.Spec.NodeName)
if err != nil {
c.logger.WithField("Node", pod.Spec.NodeName).Error("Error in getting Public IP for Node")
c.recorder.Event(pod, corev1.EventTypeWarning, "Error in getting Public IP for the Node", err.Error())
return err
}
}
// let's update the DGS
dgsToUpdate := dgsTemp.DeepCopy()
c.logger.WithFields(logrus.Fields{
"serverName": dgsTemp.Name,
"currentDGSHealth": dgsTemp.Status.Health,
"currentDGSState": dgsTemp.Status.DGSState,
"currentPodPhase": dgsTemp.Status.PodPhase,
"currentPublicIP": dgsTemp.Status.PublicIP,
"currentNodeName": dgsTemp.Status.NodeName,
"updatedPodPhase": pod.Status.Phase,
"updatedPublicIP": ip,
"updatedNodeName": pod.Spec.NodeName,
}).Info("Updating DedicatedGameServer")
dgsToUpdate.Status.PodPhase = pod.Status.Phase
dgsToUpdate.Status.PublicIP = ip
dgsToUpdate.Status.NodeName = pod.Spec.NodeName
_, err = c.dgsClient.AzuregamingV1alpha1().DedicatedGameServers(namespace).Update(dgsToUpdate)
if err != nil {
c.logger.WithFields(logrus.Fields{
"Name": dgsName,
"Error": err.Error(),
}).Error("Error in updating DedicatedGameServer")
c.recorder.Event(dgsTemp, corev1.EventTypeWarning, fmt.Sprintf("Error in updating the DedicatedGameServer %s", dgsName), err.Error())
return err
}
// if all goes well, record an event that everything went great
c.recorder.Event(dgsTemp, corev1.EventTypeNormal, shared.SuccessSynced, fmt.Sprintf(shared.MessageResourceSynced, "DedicatedGameServer", dgsTemp.Name))
return nil
}
func (c *Controller) getPodForDGS(dgs *dgsv1alpha1.DedicatedGameServer) (*corev1.Pod, error) {
// Let's see if the corresponding pod for this DGS exists
// grab all the DedicatedGameServers that belong to this DedicatedGameServerCollection
set := labels.Set{
shared.LabelDedicatedGameServerName: dgs.Name,
}
// we search via Labels, each DGS will have the DGSCol name as a Label
selector := labels.SelectorFromSet(set)
pods, err := c.podLister.Pods(dgs.Namespace).List(selector)
if err != nil {
return nil, err //pods cannot be listed
}
// if no pod that belong to this DGS are found
if len(pods) == 0 {
return nil, nil
}
// if there's only one, then return it
if len(pods) == 1 {
return pods[0], nil
}
// if there's more than one, then probably there's one being terminated
if len(pods) > 1 {
// so we will return the first one that is running
for _, pod := range pods {
if pod.Status.Phase == corev1.PodRunning {
return pod, nil
}
}
}
// not sure why we reached here, just return the first one
return pods[0], nil
}
// enqueueDedicatedGameServer takes a DedicatedGameServer resource and converts it into a namespace/name
// string which is then put onto the work queue. This method should *not* be
// passed resources of any type other than DedicatedGameServer.
func (c *Controller) enqueueDedicatedGameServer(obj interface{}) {
var key string
var err error
if key, err = cache.MetaNamespaceKeyFunc(obj); err != nil {
runtime.HandleError(err)
return
}
c.controllerHelper.Workqueue.AddRateLimited(key)
}
func (c *Controller) createNewPod(dgs *dgsv1alpha1.DedicatedGameServer) error {
accesscode, err := shared.GetAccessCode(c.podClient)
if err != nil {
return fmt.Errorf("Cannot get API Server Access Code because of: %s", err.Error())
}
pod := shared.NewPod(dgs,
shared.APIDetails{
APIServerURL: shared.APIServerURL,
Code: accesscode,
})
_, err = c.podClient.CoreV1().Pods(dgs.Namespace).Create(pod)
if err != nil {
return err
}
return nil
}
// Run initiates the DedicatedGameServer controller
func (c *Controller) Run(controllerThreadiness int, stopCh <-chan struct{}) error {
return c.controllerHelper.Run(controllerThreadiness, stopCh)
}