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/
DGSCollectionController.go
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/
DGSCollectionController.go
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package dgscollection
import (
"fmt"
dgsv1alpha1 "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/apis/azuregaming/v1alpha1"
dgsclientset "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/client/clientset/versioned"
dgsscheme "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/client/clientset/versioned/scheme"
informerdgs "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/client/informers/externalversions/azuregaming/v1alpha1"
listerdgs "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/client/listers/azuregaming/v1alpha1"
controllers "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/controller"
"github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/shared"
"github.com/sirupsen/logrus"
corev1 "k8s.io/api/core/v1"
errors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/runtime"
kubernetes "k8s.io/client-go/kubernetes"
typedcorev1 "k8s.io/client-go/kubernetes/typed/core/v1"
cache "k8s.io/client-go/tools/cache"
record "k8s.io/client-go/tools/record"
workqueue "k8s.io/client-go/util/workqueue"
)
const (
dgsColControllerAgentName = "dedigated-game-server-collection-controller"
)
// Controller represents the Dedicated Game Server Collection controller
type Controller struct {
dgsColClient dgsclientset.Interface
dgsClient dgsclientset.Interface
dgsColLister listerdgs.DedicatedGameServerCollectionLister
dgsLister listerdgs.DedicatedGameServerLister
dgsColListerSynced cache.InformerSynced
dgsListerSynced cache.InformerSynced
logger *logrus.Logger
portRegistry *controllers.PortRegistry
recorder record.EventRecorder
controllerHelper *controllers.ControllerHelper
}
// NewDedicatedGameServerCollectionController initializes and returns a new DedicatedGameServerCollectionController instance
func NewDedicatedGameServerCollectionController(client kubernetes.Interface, dgsclient dgsclientset.Interface,
dgsColInformer informerdgs.DedicatedGameServerCollectionInformer, dgsInformer informerdgs.DedicatedGameServerInformer,
portRegistry *controllers.PortRegistry) (*Controller, error) {
dgsscheme.AddToScheme(dgsscheme.Scheme)
c := &Controller{
dgsColClient: dgsclient,
dgsClient: dgsclient,
dgsColLister: dgsColInformer.Lister(),
dgsLister: dgsInformer.Lister(),
dgsColListerSynced: dgsColInformer.Informer().HasSynced,
dgsListerSynced: dgsInformer.Informer().HasSynced,
portRegistry: portRegistry,
logger: shared.Logger(),
}
c.controllerHelper = controllers.NewControllerHelper(
workqueue.NewNamedRateLimitingQueue(workqueue.DefaultControllerRateLimiter(), "DedicatedGameServerCollectionSync"),
c.logger,
c.syncHandler,
"DedicatedGameServerCollectionController",
[]cache.InformerSynced{c.dgsColListerSynced, c.dgsListerSynced},
)
eventBroadcaster := record.NewBroadcaster()
eventBroadcaster.StartLogging(c.logger.Infof)
eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: client.CoreV1().Events("")})
c.recorder = eventBroadcaster.NewRecorder(dgsscheme.Scheme, corev1.EventSource{Component: dgsColControllerAgentName})
c.logger.Info("Setting up event handlers for DedicatedGameServerCollection controller")
dgsColInformer.Informer().AddEventHandler(
cache.ResourceEventHandlerFuncs{
AddFunc: func(obj interface{}) {
c.logger.Print("DedicatedGameServerCollection controller - add DGSCol")
c.handleDedicatedGameServerCollection(obj)
},
UpdateFunc: func(oldObj, newObj interface{}) {
c.logger.Print("DedicatedGameServerCollection controller - update DGSCol")
oldDGSCol := oldObj.(*dgsv1alpha1.DedicatedGameServerCollection)
newDGSCol := newObj.(*dgsv1alpha1.DedicatedGameServerCollection)
if oldDGSCol.ResourceVersion == newDGSCol.ResourceVersion {
return
}
if c.hasSpecChanged(oldDGSCol, newDGSCol) {
c.handleDedicatedGameServerCollection(newObj)
}
},
},
)
dgsInformer.Informer().AddEventHandler(
cache.ResourceEventHandlerFuncs{
AddFunc: func(obj interface{}) {
c.logger.Print("DedicatedGameServerCollection controller - add DGS")
c.handleDedicatedGameServer(obj)
},
UpdateFunc: func(oldObj, newObj interface{}) {
c.logger.Print("DedicatedGameServerCollection controller - update DGS")
oldDGS := oldObj.(*dgsv1alpha1.DedicatedGameServer)
newDGS := newObj.(*dgsv1alpha1.DedicatedGameServer)
if oldDGS.ResourceVersion == newDGS.ResourceVersion {
return
}
if c.hasDGSStatusChanged(oldDGS, newDGS) {
c.handleDedicatedGameServer(newObj)
}
},
DeleteFunc: func(obj interface{}) {
c.logger.Print("DedicatedGameServerCollection controller - delete DGS")
c.handleDedicatedGameServer(obj)
},
},
)
return c, nil
}
// syncHandler compares the actual state with the desired, and attempts to
// converge the two. It then updates the Status block of the DedicatedGameServer resource
// with the current status of the resource.
func (c *Controller) syncHandler(key string) error {
// Convert the namespace/name string into a distinct namespace and name
namespace, name, err := cache.SplitMetaNamespaceKey(key)
if err != nil {
runtime.HandleError(fmt.Errorf("invalid resource key: %s", key))
return nil
}
dgsCol, err := c.dgsColLister.DedicatedGameServerCollections(namespace).Get(name)
if err != nil {
if errors.IsNotFound(err) { // The DedicatedGameServerCollection resource may no longer exist, in which case we stop processing
runtime.HandleError(fmt.Errorf("DedicatedGameServerCollection '%s' in work queue no longer exists", key))
return nil
}
return err
}
if !dgsCol.DeletionTimestamp.IsZero() { // DGSCol is being terminated
c.logger.WithField("DGSColName", dgsCol.Name).Info("DGSCol is being terminated")
return nil
}
err = c.reconcileStatuses(dgsCol)
if err != nil {
c.logger.WithFields(logrus.Fields{"DedicatedGameServerCollection": dgsCol.Name, "Error": err.Error()}).Errorf("Failed to reconcile statuses of the DGSCol because of %s", err.Error())
return err
}
// get the DGSs in the collection that have failed
dgsFailed, err := c.getFailedDGSForDGSCol(dgsCol)
if err != nil {
c.logger.WithFields(logrus.Fields{"DGSColName": dgsCol.Name, "Error": err.Error()}).Error("Cannot get Failed DedicatedGameServers for DedicatedGameServerCollection via Label selector")
return err
}
// if there are DGS that have failed, handle them
if len(dgsFailed) > 0 {
err = c.handleDGSFailed(dgsCol, dgsFailed)
if err != nil {
c.logger.WithFields(logrus.Fields{"DGSColName": dgsCol.Name, "Error": err.Error()}).Error("Error in handling DGSFailed")
return err
}
return nil
}
// DGSCol needs intervention
if dgsCol.Status.DGSCollectionHealth == dgsv1alpha1.DGSColNeedsIntervention {
c.logger.WithField("DGSColName", dgsCol.Name).Info("DGSCol is in NeedsIntervention state, will not proceed")
return nil
}
// DGSCol is NOT in NeedsIntervention state, so we will proceed in checking available DGSs
dgsExisting, err := c.getNotFailedDGSForDGSCol(dgsCol)
if err != nil {
c.logger.WithFields(logrus.Fields{"DGSColName": dgsCol.Name, "Error": err.Error()}).Error("Cannot get non-Failed DedicatedGameServers for DedicatedGameServerCollection via Label selector")
return err
}
dgsExistingCount := len(dgsExisting)
// if there are less DedicatedGameServers than the ones we requested
if dgsExistingCount < int(dgsCol.Spec.Replicas) {
err = c.addDGSColReplicas(dgsCol, dgsExistingCount)
if err != nil {
c.recorder.Event(dgsCol, corev1.EventTypeWarning, "Cannot increase dedicated game servers", err.Error())
c.logger.WithFields(logrus.Fields{"DGSColName": dgsCol.Name, "Error": err.Error()}).Error("Cannot increase dedicated game servers")
return err
}
c.recorder.Event(dgsCol, corev1.EventTypeNormal, shared.DedicatedGameServerReplicasChanged, fmt.Sprintf(shared.MessageReplicasIncreased, "DedicatedGameServerCollection", dgsCol.Name, int(dgsCol.Spec.Replicas)-dgsExistingCount))
return nil //exiting sync handler, further DGS updates will propagate here as well via another item in the workqueue
} else if dgsExistingCount > int(dgsCol.Spec.Replicas) { //if there are more DGS than the ones we requested
err = c.removeDGSColReplicas(dgsCol, dgsExisting)
if err != nil {
c.recorder.Event(dgsCol, corev1.EventTypeWarning, "Cannot decrease dedicated game servers", err.Error())
c.logger.WithFields(logrus.Fields{"DGSColName": dgsCol.Name, "Error": err.Error()}).Error("Cannot decrease dedicated game servers")
return err
}
c.recorder.Event(dgsCol, corev1.EventTypeNormal, shared.DedicatedGameServerReplicasChanged, fmt.Sprintf(shared.MessageReplicasDecreased, "DedicatedGameServerCollection", dgsCol.Name, dgsExistingCount-int(dgsCol.Spec.Replicas)))
return nil //exiting sync handler, further DGS updates will propagate here as well via another item in the workqueue
}
c.recorder.Event(dgsCol, corev1.EventTypeNormal, shared.SuccessSynced, fmt.Sprintf(shared.MessageResourceSynced, "DedicatedGameServerCollection", dgsCol.Name))
return nil
}
func (c *Controller) handleDGSFailed(dgsCol *dgsv1alpha1.DedicatedGameServerCollection,
failedDGSs []*dgsv1alpha1.DedicatedGameServer) error {
if dgsCol.Status.DGSCollectionHealth == dgsv1alpha1.DGSColNeedsIntervention {
return nil
}
if dgsCol.Status.DGSTimesFailed == dgsCol.Spec.DGSMaxFailures {
err := c.setDGSColToNeedsIntervention(dgsCol)
if err != nil {
c.logger.WithFields(logrus.Fields{"Name": dgsCol.Name, "Error": err.Error()}).Errorf("Error in updating DedicatedGameServerCollection: %s", err.Error())
return err
}
return nil
}
if dgsCol.Spec.DGSFailBehavior == "" || dgsCol.Spec.DGSFailBehavior == dgsv1alpha1.Remove {
c.logger.WithFields(logrus.Fields{"DedicatedGameServerCollection": dgsCol.Name}).Info("Failed DGS - removing from DGSCol")
for _, dgs := range failedDGSs {
dgsToRemove := dgs.DeepCopy() // we remove the DGS from the DGSCol
dgsToRemove.ObjectMeta.OwnerReferences = nil // update the DGS so it has no owners
delete(dgsToRemove.ObjectMeta.Labels, shared.LabelDedicatedGameServerCollectionName) //remove the DGSCol name from the DGS labels
dgsToRemove.ObjectMeta.Labels[shared.LabelOriginalDedicatedGameServerCollectionName] = dgsCol.Name //mark its previous owner
_, err := c.dgsClient.AzuregamingV1alpha1().DedicatedGameServers(dgs.Namespace).Update(dgsToRemove) //update the DGS CRD
if err != nil {
return err
}
}
} else if dgsCol.Spec.DGSFailBehavior == dgsv1alpha1.Delete {
c.logger.WithFields(logrus.Fields{"DedicatedGameServerCollection": dgsCol.Name}).Info("Failed DGS - deleting from the cluster")
for _, dgs := range failedDGSs { // delete the DGS CRDs
err := c.dgsClient.AzuregamingV1alpha1().DedicatedGameServers(dgs.Namespace).Delete(dgs.Name, &metav1.DeleteOptions{})
if err != nil {
return err
}
}
}
c.increaseTimesFailed(dgsCol, len(failedDGSs))
return nil
}
func (c *Controller) handleDedicatedGameServerCollection(obj interface{}) {
var object metav1.Object
var ok bool
if object, ok = obj.(metav1.Object); !ok {
tombstone, ok := obj.(cache.DeletedFinalStateUnknown)
if !ok {
runtime.HandleError(fmt.Errorf("error decoding DedicatedGameServerCollection object, invalid type"))
return
}
object, ok = tombstone.Obj.(metav1.Object)
if !ok {
runtime.HandleError(fmt.Errorf("error decoding DedicatedGameServerCollection object tombstone, invalid type"))
return
}
c.logger.Infof("Recovered deleted DedicatedGameServerCollection object '%s' from tombstone", object.GetName())
}
c.enqueueDedicatedGameServerCollection(object)
}
func (c *Controller) handleDedicatedGameServer(obj interface{}) {
var object metav1.Object
var ok bool
if object, ok = obj.(metav1.Object); !ok {
tombstone, ok := obj.(cache.DeletedFinalStateUnknown)
if !ok {
runtime.HandleError(fmt.Errorf("error decoding DedicatedGameServer object, invalid type"))
return
}
object, ok = tombstone.Obj.(metav1.Object)
if !ok {
runtime.HandleError(fmt.Errorf("error decoding DedicatedGameServer object tombstone, invalid type"))
return
}
c.logger.Infof("Recovered deleted DedicatedGameServerCollection object '%s' from tombstone", object.GetName())
}
// DGS is being terminated
if !object.GetDeletionTimestamp().IsZero() {
c.logger.WithField("DedicatedGameServerName", object.GetName()).Info("DedicatedGameServer is being terminated")
return
}
// when we get a DGS, we will enqueue the DGSCol only if
// 1. DGS has a parent DGSCol, so that DGSCol get updated with new status etc.
// 2. or DGS's old parent was a DGSCol and DGS has Failed or MarkedForDeletion
if len(object.GetOwnerReferences()) > 0 { // it belongs to a collection
dgsCol, err := c.dgsColLister.DedicatedGameServerCollections(object.GetNamespace()).Get(object.GetLabels()[shared.LabelDedicatedGameServerCollectionName])
if err != nil {
runtime.HandleError(fmt.Errorf("error getting a DedicatedGameServerCollection from the DedicatedGameServer with Name %s, err: %s", object.GetName(), err.Error()))
return
}
c.enqueueDedicatedGameServerCollection(dgsCol)
} else if value, ok := object.GetLabels()[shared.LabelOriginalDedicatedGameServerCollectionName]; ok { // did belong to a collection
dgsCol, err := c.dgsColLister.DedicatedGameServerCollections(object.GetNamespace()).Get(value)
if err != nil {
runtime.HandleError(fmt.Errorf("error getting a DedicatedGameServerCollection from the DedicatedGameServer with Name %s, err: %s", object.GetName(), err.Error()))
return
}
// its state is Failed or it is MarkedForDeletion
// this check may be redundant (Why would a Healthy DGS be out of the collection?) but anyway
if dgs := object.(*dgsv1alpha1.DedicatedGameServer); dgs.Status.Health == dgsv1alpha1.DGSFailed || dgs.Status.MarkedForDeletion {
c.enqueueDedicatedGameServerCollection(dgsCol)
}
}
}
// enqueueDedicatedGameServerCollection takes a DedicatedGameServerCollection resource and converts it into a namespace/name
// string which is then put onto the work queue. This method should *not* be
// passed resources of any type other than DedicatedGameServerCollection.
func (c *Controller) enqueueDedicatedGameServerCollection(obj interface{}) {
var key string
var err error
if key, err = cache.MetaNamespaceKeyFunc(obj); err != nil {
runtime.HandleError(err)
return
}
c.controllerHelper.Workqueue.AddRateLimited(key)
}
// Run starts the DedicatedGameServerCollectionController
func (c *Controller) Run(controllerThreadiness int, stopCh <-chan struct{}) error {
return c.controllerHelper.Run(controllerThreadiness, stopCh)
}