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DGSCollectionController_helpers.go
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/
DGSCollectionController_helpers.go
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package dgscollection
import (
dgsv1alpha1 "github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/apis/azuregaming/v1alpha1"
"github.com/dgkanatsios/azuregameserversscalingkubernetes/pkg/shared"
logrus "github.com/sirupsen/logrus"
corev1 "k8s.io/api/core/v1"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/labels"
"k8s.io/client-go/util/retry"
)
func (c *Controller) hasSpecChanged(oldDGSCol, newDGSCol *dgsv1alpha1.DedicatedGameServerCollection) bool {
return oldDGSCol.Spec.Replicas != newDGSCol.Spec.Replicas
}
func (c *Controller) setPodCollectionState(dgsCol *dgsv1alpha1.DedicatedGameServerCollection) error {
set := labels.Set{
shared.LabelDedicatedGameServerCollectionName: dgsCol.Name,
}
// we search via Labels, each DGS will have the DGSCol name as a Label
selector := labels.SelectorFromSet(set)
dgsInstances, err := c.dgsLister.DedicatedGameServers(dgsCol.Namespace).List(selector)
if err != nil {
return err
}
for _, dgs := range dgsInstances {
//one pod is not running
if dgs.Status.PodPhase != corev1.PodRunning {
// so set the collection's Pod State to this one Pod's value
dgsCol.Status.PodCollectionState = dgs.Status.PodPhase
if dgsCol.Status.PodCollectionState == "" {
dgsCol.Status.PodCollectionState = corev1.PodPending
}
return nil
}
}
//all pods are running, so set the collection Pod State with the running value
dgsCol.Status.PodCollectionState = corev1.PodRunning
return nil
}
func (c *Controller) setDedicatedGameServerCollectionHealth(dgsCol *dgsv1alpha1.DedicatedGameServerCollection) error {
if dgsCol.Status.DGSCollectionHealth == dgsv1alpha1.DGSColNeedsIntervention {
return nil
}
set := labels.Set{
shared.LabelDedicatedGameServerCollectionName: dgsCol.Name,
}
// we search via Labels, each DGS will have the DGSCol name as a Label
selector := labels.SelectorFromSet(set)
dgsInstances, err := c.dgsLister.DedicatedGameServers(dgsCol.Namespace).List(selector)
if err != nil {
return err
}
for _, dgs := range dgsInstances {
//at least one of the DGS is not running
if dgs.Status.Health != dgsv1alpha1.DGSHealthy {
//so set the overall collection state as the state of this one
dgsCol.Status.DGSCollectionHealth = dgsv1alpha1.DGSColHealth(dgs.Status.Health)
return nil
}
}
//all of the DGS are running, so set the DGSCol state as running
dgsCol.Status.DGSCollectionHealth = dgsv1alpha1.DGSColHealthy
return nil
}
func (c *Controller) setAvailableReplicasStatus(dgsCol *dgsv1alpha1.DedicatedGameServerCollection) error {
set := labels.Set{
shared.LabelDedicatedGameServerCollectionName: dgsCol.Name,
}
// we search via Labels, each DGS will have the DGSCol name as a Label
selector := labels.SelectorFromSet(set)
dgsInstances, err := c.dgsLister.DedicatedGameServers(dgsCol.Namespace).List(selector)
if err != nil {
return err
}
dgsCol.Status.AvailableReplicas = 0
for _, dgs := range dgsInstances {
if dgs.Status.Health == dgsv1alpha1.DGSHealthy && dgs.Status.PodPhase == corev1.PodRunning {
dgsCol.Status.AvailableReplicas++
}
}
return nil
}
func (c *Controller) addDGSColReplicas(dgsCol *dgsv1alpha1.DedicatedGameServerCollection, dgsExistingCount int) error {
//create them
increaseCount := int(dgsCol.Spec.Replicas) - dgsExistingCount
c.logger.WithFields(logrus.Fields{"DGSColName": dgsCol.Name, "IncreaseCount": increaseCount}).Printf("Scaling out")
for i := 0; i < increaseCount; i++ {
dgs := shared.NewDedicatedGameServer(dgsCol, dgsCol.Spec.Template)
// if we want to expose ports for this DGS
if dgsCol.Spec.PortsToExpose != nil {
// for each container on the pod
for k := 0; k < len(dgs.Spec.Template.Containers); k++ {
// assign random port for each port request
for j := 0; j < len(dgs.Spec.Template.Containers[k].Ports); j++ {
// if we want to expose this specific ContainerPort
if shared.SliceContains(dgsCol.Spec.PortsToExpose, dgs.Spec.Template.Containers[k].Ports[j].ContainerPort) {
hostport, errPort := c.portRegistry.GetNewPort() //get a random port
if errPort != nil {
return errPort
}
dgs.Spec.Template.Containers[k].Ports[j].HostPort = hostport
}
}
}
}
_, err := c.dgsClient.AzuregamingV1alpha1().DedicatedGameServers(dgsCol.Namespace).Create(dgs)
if err != nil {
return err
}
}
return nil
}
func (c *Controller) removeDGSColReplicas(dgsColTemp *dgsv1alpha1.DedicatedGameServerCollection, dgsExisting []*dgsv1alpha1.DedicatedGameServer) error {
dgsExistingCount := len(dgsExisting)
// we need to decrease our DGS for this collection
// to accomplish this, we'll first find the number of DGS we need to decrease
decreaseCount := dgsExistingCount - int(dgsColTemp.Spec.Replicas)
// we'll remove random instances of DGS from our DGSCol
indexesToDecrease := shared.GetRandomIndexes(dgsExistingCount, decreaseCount)
c.logger.WithFields(logrus.Fields{"DGSColName": dgsColTemp.Name, "DecreaseCount": decreaseCount}).Printf("Scaling in")
for i := 0; i < len(indexesToDecrease); i++ {
dgsToMarkForDeletionTemp, err := c.dgsLister.DedicatedGameServers(dgsColTemp.Namespace).Get(dgsExisting[indexesToDecrease[i]].Name)
if err != nil {
return err
}
dgsToMarkForDeletionToUpdate := dgsToMarkForDeletionTemp.DeepCopy()
// update the DGS so it has no owners
dgsToMarkForDeletionToUpdate.ObjectMeta.OwnerReferences = nil
//remove the DGSCol name from the DGS labels
delete(dgsToMarkForDeletionToUpdate.ObjectMeta.Labels, shared.LabelDedicatedGameServerCollectionName)
//set its state as marked for deletion
dgsToMarkForDeletionToUpdate.Status.MarkedForDeletion = true
//set its previous Collection owner
dgsToMarkForDeletionToUpdate.ObjectMeta.Labels[shared.LabelOriginalDedicatedGameServerCollectionName] = dgsColTemp.Name
//update the DGS CRD
_, err = c.dgsClient.AzuregamingV1alpha1().DedicatedGameServers(dgsColTemp.Namespace).Update(dgsToMarkForDeletionToUpdate)
if err != nil {
return err
}
}
return nil
}
func (c *Controller) increaseTimesFailed(dgsCol *dgsv1alpha1.DedicatedGameServerCollection, count int) {
retryErr := retry.RetryOnConflict(retry.DefaultRetry, func() error {
dgsColToUpdate, err := c.dgsClient.AzuregamingV1alpha1().DedicatedGameServerCollections(dgsCol.Namespace).Get(dgsCol.Name, metav1.GetOptions{})
if err != nil {
return err
}
dgsColToUpdate.Status.DGSTimesFailed += int32(count)
_, err = c.dgsClient.AzuregamingV1alpha1().DedicatedGameServerCollections(dgsCol.Namespace).Update(dgsColToUpdate)
if err == nil {
c.logger.WithFields(logrus.Fields{"DedicatedGameServerCollection": dgsCol.Name}).Infof("Increased DGSTimesFailed field of the DGSCol with value %d, new value is %d", count, dgsColToUpdate.Status.DGSTimesFailed)
}
return err
})
if retryErr != nil {
c.logger.WithFields(logrus.Fields{"DedicatedGameServerCollection": dgsCol.Name, "Error": retryErr.Error()}).Errorf("Failed to update DGSTimesFailed field of the DGSCol because of %s", retryErr.Error())
}
}
func (c *Controller) getNotFailedDGSForDGSCol(dgsColTemp *dgsv1alpha1.DedicatedGameServerCollection) ([]*dgsv1alpha1.DedicatedGameServer, error) {
set := labels.Set{
shared.LabelDedicatedGameServerCollectionName: dgsColTemp.Name,
}
// we do not want the failed ones
selector := labels.SelectorFromSet(set)
dgss, err := c.dgsLister.DedicatedGameServers(dgsColTemp.Namespace).List(selector)
dgsToReturn := make([]*dgsv1alpha1.DedicatedGameServer, 0)
for _, dgs := range dgss {
if dgs.Status.Health != dgsv1alpha1.DGSFailed {
dgsToReturn = append(dgsToReturn, dgs)
}
}
return dgsToReturn, err
}
func (c *Controller) getFailedDGSForDGSCol(dgsCol *dgsv1alpha1.DedicatedGameServerCollection) ([]*dgsv1alpha1.DedicatedGameServer, error) {
set := labels.Set{
shared.LabelDedicatedGameServerCollectionName: dgsCol.Name,
}
// we do not want the failed ones
selector := labels.SelectorFromSet(set)
dgss, err := c.dgsLister.DedicatedGameServers(dgsCol.Namespace).List(selector)
dgsToReturn := make([]*dgsv1alpha1.DedicatedGameServer, 0)
for _, dgs := range dgss {
if dgs.Status.Health == dgsv1alpha1.DGSFailed {
dgsToReturn = append(dgsToReturn, dgs)
}
}
return dgsToReturn, err
}
func (c *Controller) setDGSColToNeedsIntervention(dgsCol *dgsv1alpha1.DedicatedGameServerCollection) error {
retryErr := retry.RetryOnConflict(retry.DefaultRetry, func() error {
dgsColToUpdate, err := c.dgsColClient.AzuregamingV1alpha1().DedicatedGameServerCollections(dgsCol.Namespace).Get(dgsCol.Name, metav1.GetOptions{})
if err != nil {
return err
}
dgsColToUpdate.Status.DGSCollectionHealth = dgsv1alpha1.DGSColNeedsIntervention
_, err = c.dgsColClient.AzuregamingV1alpha1().DedicatedGameServerCollections(dgsCol.Namespace).Update(dgsColToUpdate)
if err != nil {
return err
}
return nil
})
return retryErr
}
func (c *Controller) reconcileStatuses(dgsCol *dgsv1alpha1.DedicatedGameServerCollection) error {
retryErr := retry.RetryOnConflict(retry.DefaultRetry, func() error {
dgsColToUpdate, err := c.dgsColClient.AzuregamingV1alpha1().DedicatedGameServerCollections(dgsCol.Namespace).Get(dgsCol.Name, metav1.GetOptions{})
if err != nil {
return err
}
err = c.setAvailableReplicasStatus(dgsColToUpdate)
if err != nil {
return err
}
//assign DGSCol.Status.DGSHealth
err = c.setDedicatedGameServerCollectionHealth(dgsColToUpdate)
if err != nil {
return err
}
//assign DGSCol.Status.PodPhase
err = c.setPodCollectionState(dgsColToUpdate)
if err != nil {
return err
}
_, err = c.dgsColClient.AzuregamingV1alpha1().DedicatedGameServerCollections(dgsCol.Namespace).Update(dgsColToUpdate)
if err != nil {
return err
}
return nil
})
return retryErr
}
func (c *Controller) hasDGSStatusChanged(oldDGS, newDGS *dgsv1alpha1.DedicatedGameServer) bool {
if oldDGS.Status.Health != newDGS.Status.Health ||
oldDGS.Status.PodPhase != newDGS.Status.PodPhase ||
len(oldDGS.GetOwnerReferences()) != len(newDGS.GetOwnerReferences()) {
return true
}
return false
}